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Anonymous1759114872
09-29 04:13
Model Name
buddhist monk 3d model
Tags
character
rendering
realistic
Input
Prompt
- Import reference photo (Spotlight/PureRef) - Start with Dynamesh sphere (1024–2048 res) → sculpt monk body in meditation pose - Sculpt head and detailed facial wrinkles (DamStandard, ClayBuildup, Smooth) - Extract robe as subtool → sculpt natural cloth folds (TrimDynamic, Standard, DamStandard) - Sculpt hands in meditative gesture (ZSphere rig for fingers) - Subdivide mesh → 8–12 million poly for high-resolution - Apply alphas for skin pores & fabric texture - BPR Render with top-left light, MatCap SkinShade4
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