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Anonymous1764403891
11-29 08:12
Model Name
glowing runic tree 3d model
Tags
nature & environment
game asset
fantasy
Input
Prompt
Central Ancient Oak (The Core Focal Point) Trunk: A tall, slightly tapered cylinder (extrude a circle upwards, add a bevel modifier for smoothness). Scale it to be the tallest element (e.g., 10-15 units high). Branches: 4-6 curved cylinders or paths (use the Curve tool, convert to mesh). Attach them to the trunk at varying heights; add slight bends with proportional editing. Canopy: 5-10 green spheres or icospheres clustered at branch ends (duplicate and scatter manually). Use a particle system if you want subtle leaf variations, but keep it low-count. Runes/Details: Simple engraved lines on the trunk (use the Knife tool to cut grooves, or add a glowing emission material to curve objects). Make them selectable for interactions. 2. Surrounding Saplings (Interactive Secondary Trees, 4-6 Total) Trunk per Sapling: Short cylinder (3-5 units high), with minor scale variations for uniqueness (e.g., one thinner, one twisted with a Simple Deform modifier). Canopy per Sapling: 2-3 smaller spheres on top, colored in soft greens. Group each sapling as a collection for easy instancing and animation (e.g., scaling for "growth"). Variations: Apply random rotations/positions in the clearing; add a subtle glow material to one or two for visual interest. 3. Ground and Paths (Base Environment) Clearing Floor: A large plane or subdivided quad (add a slight displacement modifier with a cloud texture for subtle unevenness). Color it earthy green; apply fog via a volume shader if using Eevee/Cycles. Roots/Paths: Winding tube meshes (start with a Bezier curve, add a circle bevel, convert to mesh). Illuminate parts with emission materials to guide navigation; make 3-5 paths leading to saplings or the portal. 4. Vines and Archway (Portal Element) Vines: 5-10 twisted cylinders or curves (use the Screw modifier for spirals). Drape them over the archway; rig with bones if animating "parting" (simple IK for web export). Archway Frame: Two vertical cylinders as pillars (bent slightly), connected by a horizontal beam (another cylinder). Position at the scene's edge; add vine attachments for cohesion. 5. Ambient Elements (Atmospheric Touches) Fog/Mist: A large cube or plane with a principled volume shader (low density for mist effect). Place it encompassing the scene; this adds depth without heavy computation. Glowing Orbs/Fireflies: 2-3 small spheres with emission materials (bright yellow/orange). Animate subtle floats with keyframes or noise modifiers; position near interactive spots for hints.
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