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DCC Bridge
Anonymous1764057994
11-25 08:22
Model Name
steampunk adventurer 3d model
Tags
character
game asset
stylized
Prompt
Character Design Prompt – Kael Virex (3D Model / Game-Ready) Age & Build: 12 years old Slim, slightly wiry, childlike proportions but agile Moves with curiosity and alertness, slightly forward-leaning posture Face & Hair: Youthful, round but defined facial features, slightly dirty from life in Subvorb’s scrap districts Eyes: glowing pale blue, faint luminescence from the “Heart of the Architects,” curious and observant Hair: dark brown, messy and medium-length, slightly falling over forehead Skin: lightly tanned, some dirt and soot smudges Expression: curious, determined, with a childlike dreaminess Clothing (Steampunk / Subvorb Style): Top: dark brown, worn leather vest with multiple tool pockets, straps across chest and shoulder Forearm guards: brass-colored, decorated with small gears and tiny tubing Pants: sturdy dark canvas with leather patches, reinforced with metal rivets Boots: high leather boots, worn, with metal reinforcements on toes and heels Gloves: fingerless leather gloves, worn, with small copper plates on the backs of hands Accessories: belt with tool pouches, wrenches, dangling small gears, optional small glowing Aether core in chest pocket Mechanical / Steampunk Details: Thin copper and brass conduits visible along arms and back (Aether channels from Heart), faintly pulsing glow Small gears, valves, screws as ornamentation on clothing and belt Shoulder strap with a compact mini-tool module Backpack or satchel resembling a mechanic’s toolbox Color Palette: Base colors: dark brown, aged brass, copper, dark olive green, deep gray Accent colors: Aether blue (glowing eyes, conduits, Heart), subtle amber/gold on metal pieces Weathering: dirt and wear on folds, leather, boots, seams Pose / Stance for 3D Model: Standing, slightly forward-leaning, curious One hand slightly extended or holding a tool Head slightly tilted, gaze forward, determined yet subtly awed Optional: slightly open mouth, as if murmuring to machines Atmosphere / Style: Realistic game style, fully integrated into Steampunk/Dark-Fantasy world High detail: textures for leather, metal, fabric, small mechanical components Lighting: faint Aether glow effects (eyes, conduits, Heart), warm highlights on metal No cartoonish features; semi-realistic, “next-gen 3D game character” Optional for Animation / Gameplay: Joint-aware clothing: arms, legs, shoulders, hands move clearly Mechanical accessories slightly dynamic: small gears, conduits, belt pieces
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