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DCC Bridge
Anonymous1778026457
05-25 22:56
Model Name
armored knight 3d model
Tags
character
game asset
realistic
Prompt
CHR_ORIGIN_AGILE_001 — 3D Production Brief **Asset:** `CHR_ORIGIN_AGILE_001` / CHR_ORIGIN_AGILE_001 **Tier:** `hero` **Category:** `Master` **Biome/System:** Origins # LOD Plan LOD | Target | -----|--------| LOD0 | 12 000 tris — player character; full detail | LOD1 | 6 000 tris — baked normal, co-op distance | LOD2 | 2 500 tris — atlas diffuse, minimap/portrait | Preserve silhouette and core readability at all LOD levels. Boss-class assets must remain recognisable at arena distance (1/3 screen width). # FBX Export Spec Scale: 1 Unity unit = 1 metre; apply scale before export (`Apply Transforms` in Blen Forward axis: +Z | Up axis: +Y Pivot: at feet for characters/enemies, at base/centre for props Animations: export separately or as takes if rig is included Apply all modifiers before export (mirror, subdivision, armature) # Texture Pack Resolution: **2K (2048 × 2048)** per channel map Channels: - `BaseColor` — RGB diffuse; no baked lighting -
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