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Anonymous1774516291
03-26 09:15
Model Name
cyberpunk female 3d model
Tags
character
character game asset
character game asset stylized
character stylized
cyberpunk female
game asset
game asset stylized
stylized
Prompt
Color palettec: dirty bone white, charcoal black, rusted metal grey, dried blood red, muted cyan or pale orange accents. The character must feel gritty, raw, fast, memorable, and instantly readable. No overdesigned cyberpunk clutter, no generic anime e-girl styling, no glossy futuristic polish. Visual style: retro 2000s and late 90s 3D game graphics, low-poly heroine concept, PS1/PS2 shooter aesthetic, harsh shadows, rough textures, old-school industrial horror shooter atmosphere, compressed visual detail, gritty lighting, brutalist composition, highly iconic silhouette, suitable for album covers, game community recognition, profile avatars, and low-poly 3D adaptation. Full body, centered, strong concept art pose, character sheet quality. Create a full-body original female mascot character design that perfectly embodies breakcore, digital trauma, emotional overload, violent rhythm, and internet-age psychological collapse, while also feeling like a lost character from a brutal early-2000s low-poly action game. She should be an unforgettable symbolic mascot for an underground electronic music project, combining beauty, pain, noise, and destructive energy in one highly iconic design. She is a slim fragile-looking but dangerous young woman with elongated legs, narrow waist, slightly oversized head for stylization, and a silhouette that feels unstable, twitchy, and instantly recognizable. Her face is beautiful but deeply damaged: pale skin with cracks, stitched scars, subtle blackened under-eyes, expression somewhere between sadness, exhaustion, and murderous focus. Short messy white or ash-grey hair with broken asymmetrical strands, with red, cyan, or magenta glitch-tinted tips that look like digital corruption. One eye human and emotionally exposed, the other glowing red or distorted like a broken CRT sensor. Her mouth is partially covered by a segmented audio-mask, speaker grille, or broken mechanical jaw, making her look like she screams static instead of speaking. From her spine, shoulders, or neck extend several long thin audio cables or exposed neural wires that behave like nervous tendrils. One arm should be oversized and transformed into a brutal sonic gauntlet, impact cannon, or distortion emitter, clearly implying that sound and rhythm are her weapon. Her clothing is asymmetrical, distressed, and symbolic rather than realistic: cropped jacket, torn mini-skirt or strapped shorts, one thigh-high stocking, exposed straps and harnesses, one partially mechanical leg or knee, heavy platform combat boots. A broken halo-like ring, fragmented signal circle, or glitched circular icon can float above or behind her head, but it should feel more like corrupted identity, martyrdom, or broken sainthood than literal religion. Her design must feel like a cult symbol, an album cover icon, a character people would immediately associate with extreme electronic music and violent game aesthetics. Color palette: dirty white, black, dark grey, deep blood red, cyan glitch accents, occasional magenta distortion traces. The mood must be chaotic, tragic, beautiful, violent, emotionally unstable, stylish, and unforgettable. Avoid generic cyberpunk neon clutter, avoid oversexualized anime design, avoid excessive detail that ruins readability. Visual style: retro 2000s 3D game graphics, low-poly PS2 / Dreamcast / early PC action game aesthetic, crunchy textures, subtle compression artifacts, glitch overlays, harsh lighting, industrial noise atmosphere, album-cover-ready composition, highly recognizable silhouette, suitable for branding, avatars, posters, merchandise, music videos, and low-poly 3D model adaptation. Full body, centered composition, character concept art, strong silhouette, iconic mascot design.
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