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DCC Bridge
Ratking
01-23 16:17
Model Name
rugged mercenary 3d model
Tags
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
mercenary
realistic
Input
Prompt
Comprehensive Full-Body 3D Structural Caption Full-body 3D character sculpt of a rugged mercenary standing on a circular base, captured in a complete head-to-toe wide shot. Total Body Pose: A powerful, grounded full-body standing stance. The character's weight is evenly distributed. Feet are planted firmly at shoulder-width apart, facing forward. The entire silhouette is tall and vertical, ensuring the massive shoulder-mounted weapon does not truncate the top of the frame. Upper Body & Right Arm: The right arm is bent sharply at the elbow, positioned so the hand grips a massive multi-barrel grenade launcher resting on the shoulder. The weapon is angled vertically. The hand is visibly clenched around the yellow handle, showing a clear separation between the glove, the handle, and the shoulder. Lower Body & Stance: The legs are fully modeled from the waist down, clothed in olive tactical trousers. The pants tuck into heavy, solid brown leather boots. There is clear negative space between the legs to ensure clean mesh topology and a distinct bipedal structure. The Left Arm: A heavy industrial prosthetic arm hangs fully extended down the left side, slightly angled away from the thigh to ensure the mechanical gauntlet does not fuse with the coat or leg. The fingers are set in a relaxed, open-claw 3D pose. Structural Composition: The long tan duster coat draped over the shoulders reaches down to the mid-calf level. The coat is modeled as a separate layer over the body, framing the bare, scarred chest and the belt line without clipping into the legs. Technical Spec: Complete 360-degree manifold mesh, game-ready topology, optimized for full-body rigging. Cinematic lighting to emphasize the depth of the scarred torso and the mechanical complexity of the prosthetic limb and shoulder-mounted weapon.
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