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Anonymous1768330452
01-19 20:07
Model Name
gnome character 3d model
Tags
animation
animation stylized
character
character animation
character animation stylized
character stylized
gnome character
stylized
Input
Prompt
Convert EXACTLY this gnome image into professional VTuber 3D avatar model: VISUAL: humanoid with big expressive eyes, beard, match reference image design, colors, details precisely. Isolate ONLY gnome, remove ALL background. MOUTH/FACE: Mouth SLIGHTLY open (small gap, front teeth visible), lips/teeth topology optimized for blendshapes (natural edge loops around mouth). Beard and hair colour is black TECHNICAL VTuber READY: -low polygonal -STRICT T-POSE: arms horizontal Y-axis (shoulders 0° rotation, elbows straight, palms down) - PERFECT mirror symmetry left/right - CLEAN QUAD topology 8-12k tris, edge loops at ALL joints (shoulders/elbows/wrists/hips/knees/NECK/JAW/LIPS) - SINGLE connected mesh, origin-centered (0,0,0), watertight - SEAMLESS UV unwrapped (NO overlaps) - THICK ENOUGH MESH (2-3mm wall thickness at arms/legs/torso) — prevents holes during rigging - NO SELF-INTERSECTIONS or thin stretched polygons at armpits/crotch - CLEAR SEPARATION between head/neck/shoulders (easy bone weighting) - EYES facing forward (0° rotation, parallel to YZ plane) for face tracking - JOINTS have extra edge loops (4-6 loops around elbows/knees/shoulders) for clean deformation - POLYGON NORMALS CONSISTENT (all pointing outward) — prevents shading issues in Unity - BONE LENGTHS humanoid-proportioned (upper arm = forearm length, thigh > shin) Output: Production-ready VRM avatar — import to Blender → Rigify works perfectly → Unity VRM export without errors → VSeeFace tracking flawless.
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