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Anonymous1768330452
01-19 20:07
Model Name
gnome character 3d model
Tags
character
vr
stylized
Input
Prompt
Convert EXACTLY this gnome image into professional VTuber 3D avatar model: VISUAL: humanoid with big expressive eyes, beard, match reference image design, colors, details precisely. Isolate ONLY gnome, remove ALL background. MOUTH/FACE: Mouth SLIGHTLY open (small gap, front teeth visible), lips/teeth topology optimized for blendshapes (natural edge loops around mouth). Beard and hair colour is black TECHNICAL VTuber READY: -low polygonal -STRICT T-POSE: arms horizontal Y-axis (shoulders 0° rotation, elbows straight, palms down) - PERFECT mirror symmetry left/right - CLEAN QUAD topology 8-12k tris, edge loops at ALL joints (shoulders/elbows/wrists/hips/knees/NECK/JAW/LIPS) - SINGLE connected mesh, origin-centered (0,0,0), watertight - SEAMLESS UV unwrapped (NO overlaps) - THICK ENOUGH MESH (2-3mm wall thickness at arms/legs/torso) — prevents holes during rigging - NO SELF-INTERSECTIONS or thin stretched polygons at armpits/crotch - CLEAR SEPARATION between head/neck/shoulders (easy bone weighting) - EYES facing forward (0° rotation, parallel to YZ plane) for face tracking - JOINTS have extra edge loops (4-6 loops around elbows/knees/shoulders) for clean deformation - POLYGON NORMALS CONSISTENT (all pointing outward) — prevents shading issues in Unity - BONE LENGTHS humanoid-proportioned (upper arm = forearm length, thigh > shin) Output: Production-ready VRM avatar — import to Blender → Rigify works perfectly → Unity VRM export without errors → VSeeFace tracking flawless.
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