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Anonymous1768330452
01-19 20:19
Model Name
gnome 3d model
Tags
character
animation
stylized
Input
Prompt
Convert EXACTLY this gnome image to VTuber 3D avatar: Isolate ONLY gnome, remove ALL background. MOUTH: Slightly open (small gap, teeth visible), lips/teeth topology optimized for blendshapes. TECHNICAL: - Low poly quad topology 8-12k tris - STRICT T-POSE: arms horizontal Y-axis (shoulders 0° rotation, elbows straight, palms down) - Perfect mirror symmetry left/right - Edge loops at ALL joints (shoulders/elbows/wrists/hips/knees/neck/jaw/lips) + 4-6 extra loops at elbows/knees/shoulders - Single watertight mesh, origin-centered (0,0,0), seamless UV (no overlaps) - 2-3mm wall thickness arms/legs/torso - No self-intersections/thin polygons at armpits/crotch - Clear head/neck/shoulder separation - Eyes forward-facing (0° rotation, YZ plane) - Consistent outward polygon normals - Humanoid bone proportions (upper arm=forearm, thigh>shin) Output: Production-ready VRM — Blender Rigify → Unity export → VSeeFace flawless tracking.
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