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saubhagya.gupta.work
01-19 21:32
Model Name
indian girl 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
indian girl
stylized
Input
Prompt
Convert the provided 2D cartoon reference into a stylized 3D character, ensuring ALL components are modeled as separate, non-merged meshes. The final output must follow professional character modeling standards, with clear separation of body parts, clothing, and accessories. MODEL STRUCTURE & SEPARATION (VERY IMPORTANT) 1. Head & Face (Separate Mesh) Head must be one clean mesh Facial features sculpted into the head (no texture-only face) Eyes should be separate meshes: Left eye (separate) Right eye (separate) Eyelids modeled, not painted Mouth slightly stylized, no extreme realism 2. Body (Torso – Separate Mesh) Upper body (neck to waist) as a single mesh No hands, no legs merged into the torso Clean edge flow suitable for deformation Neutral A-pose or relaxed pose 3. Arms & Hands (Separate Meshes) Left arm (shoulder to wrist) – separate Right arm (shoulder to wrist) – separate Left hand – separate mesh Right hand – separate mesh Simplified cartoon fingers (not realistic anatomy) Proper joint loops for rigging 4. Legs & Feet (Separate Meshes) Left leg (hip to ankle) – separate Right leg (hip to ankle) – separate Left foot – separate Right foot – separate Feet stylized and slightly oversized No merging between legs and skirt CLOTHING (NOT ATTACHED TO BODY) 5. Headscarf / Dupatta (Separate Mesh) Green headscarf modeled as independent cloth mesh Visible fabric folds Not fused with head or hair Slight thickness for realism 6. Upper Clothing (Blouse – Separate Mesh) Red blouse as a standalone clothing mesh Not welded to torso Slight cloth offset from body Long sleeves modeled separately from arms 7. Lower Clothing (Skirt / Saree – Separate Mesh) Green skirt / saree lower wrap Pleated design clearly visible Completely independent from legs No body mesh deleted underneath Cloth thickness included 8. Waist Cloth / Belt (Separate Mesh) White waist cloth as its own mesh Wraps around waist but not attached Slight overlap with skirt and blouse ACCESSORIES (ALL SEPARATE OBJECTS) 9. Jewelry Necklace: Each strand can be separate or grouped Must NOT be merged with body Earrings: Left earring – separate Right earring – separate Nose ring (nath): Ring – separate Chain – separate mesh Bangles: Left wrist bangles – separate Right wrist bangles – separate MATERIAL & TEXTURE RULES Each major object should support its own material slot Flat, hand-painted or stylized textures No baked lighting Clean UVs per object No texture stretching STYLE & TECHNICAL REQUIREMENTS Stylized / cartoon proportions Smooth surfaces No photorealism Clean topology Animation & rig-ready Game-engine friendly All meshes properly named (Head, Torso, L_Hand, Skirt, Necklace, etc.) FINAL OUTPUT REQUIREMENTS No meshes merged together No boolean damage No overlapping normals Pivot points correctly placed Export-ready for Maya / Unreal / Unity
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