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DCC Bridge
igormanoel05
12-10 12:43
Model Name
robotic mech 3d model
Tags
game asset
game asset stylized
machine
machine game asset
machine game asset stylized
machine stylized
robotic mech
stylized
Input
Prompt
Convert this exact front orthographic view into a clean, manifold, game-ready low-poly 3D mesh. Strictly preserve every hard edge, flat panel, sharp angle, and visible polygon face exactly as shown. Do not add any curves, rounds, bevels, fillets, or smoothing whatsoever. Keep original brutal PS1-style faceted look with zero subdivision or normal smoothing. Both arms must stay in perfect symmetrical T-pose (90° horizontal, no bend in elbows or wrists). Hands empty and open with straight blade fingers. Six thick angular spider legs must remain separate, non-intersecting parts (do not merge or boolean-union them). Retain all panel lines, recessed vents, hazard chevrons, bolt arrays, and flat cargo containers/debris armor exactly as visible. Output a single watertight .OBJ or .FBX with clean quad-dominant topology, no ngons are acceptable only if they are perfectly flat and coplanar. Vertex count target: 2k-3k tris. Do not add thickness to paper-thin panels unless they are clear
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