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DCC Bridge
ascoldgame
12-15 06:45
Model Name
athletic female 3d model
Tags
athletic female
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
realistic
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Prompt
Core Concept: Create a breathtakingly photorealistic, full-body 3D model of a young athletic woman in a standard T-pose. The face must be rendered with obsessive, microscopic detail, capturing lifelike imperfection and expression. Simultaneously, the entire body must exhibit masterful anatomical accuracy and texturing, with no area receiving less attention. The result should be a perfectly balanced, cohesive, and believable digital human. 1. Pose: Symmetrical T-pose (A-pose), arms extended at 90 degrees, palms down. Neutral, upright stance: feet shoulder-width apart, weight even, spine straight, gaze forward. 2. Overall Anatomy & Skin: Body Type: Young woman (22-26) with a soft-athletic build. Feminine hourglass proportions—slender waist, softly rounded hips and chest, long limbs. Muscle tone is present but smooth, not vascular or bulky. Universal Skin Quality: Light warm skin tone with a subtle, golden tan. Full PBR skin shader with strong subsurface scattering (SSS) is mandatory across the entire model. Skin must show fine pores, velvety texture, and subtle natural variations in tone (e.g., redness on knees/elbows, bluish veins on wrists). 3. Hyper-Detailed Face (Primary Focal Point): Shape & Structure: Soft oval/heart shape. Defined but not sharp cheekbones. A delicate jawline leading to a small, rounded chin. Anatomical landmarks (orbital bones, zygomatic arch) must be palpable under the skin. Eyes (Ultra Detail): Shape & Setting: Large, slightly wide-set almond eyes. A complex, multi-layered eyelid fold (double eyelid). Iris & Sclera: Brilliant blue-green iris with extreme detail: radial and concentric texture patterns, crypts, a dark limbal ring, and slight freckles. The sclera is off-white with minute capillary details. Surrounds: Realistic, soft upper and lower eyelids. Eyelashes are individual, dark, and slightly varied in length/clumping. Eyebrows are full, natural, with hairlike texture and a soft arch. Skin & Micro-Details: Texture: 8K skin texture showcasing fine pores, peach fuzz (vellus hair), and barely-there wrinkles at the eye corners (crow's feet) and smile lines. Complexion: Flawless base with realistic imperfections: 5-10 subtle, light-brown freckles across the nose and cheeks; a faint natural blush on the cheek apples; slight shine on the forehead, nose, and chin. Nose & Mouth: Nose: Straight and narrow bridge, with a softly rounded tip. Clearly defined but subtle nostrils. Lips (High Detail): Full, well-defined lips with a sharp vermilion border. The upper lip has a pronounced Cupid's bow. Texture includes fine vertical lip lines. Color is a natural rosy pink with a darker inner line and a soft, moist specular highlight (not glossy). The philtrum is clearly modeled. 4. Body & Limbs (Secondary, Equal Mastery): Torso: Chest: Natural, gravity-affected form. Cleavage and subtle breast shape are visible under the tight top. Waist & Stomach: Narrow waist. The abdomen is flat with the faintest suggestion of the linea alba and soft definition of the rectus abdominis. Back: Contours of the spine, shoulder blades, and latissimus dorsi are clearly visible and tactile. Arms & Hands: Arms are toned and slender. The deltoid, bicep, and tricep have soft definition. Hands: Elegant, with visible knuckles, tendons on the back, and detailed fingernails with a slight shine and lunula. Palms have faint line creases. Legs & Feet (Aesthetic Emphasis): Thighs: Strong, graceful curves. The quadriceps and hamstrings are suggested softly. Inner thighs touch lightly. Knees: Highly detailed, complex joint. The patella is distinct, with surrounding dips and soft skin folds. Calves: Pronounced, elegant gastrocnemius muscle tapering into a slim ankle. The Achilles tendon is clear. Feet: Natural, weight-bearing posture. Detail equal to hands: defined toes, toenails, ankle bones, and subtle texturing on the soles. 5. Clothing & Hair: Attire: Tight-fitting athletic set: crop top and high-waisted shorts in a muted color (e.g., charcoal grey). The fabric must show realistic deformation: tension lines, stretch folds around the bust, waist, hips, and groin. Material has a slight sheen (nylon/spandex blend). Hair: Long, voluminous wavy blonde hair with natural highlights and darker roots. Rendered with strand-based or ultra-detailed card-based geometry. Hair falls naturally over shoulders, with some flyaways for realism. 6. Technical & Rendering Specs: Render Engine: Path-traced (e.g., Arnold, V-Ray, Cycles) for physically accurate light. Textures (4K-8K PBR Set for entire model): Albedo/Base Color: With SSS tinting (reds for ears, lips, joints). Roughness: Controlling skin oiliness (shinier on nose, forehead; matte on cheeks). Normal Map: Combining macro anatomical details (muscles) and micro details (pores). Subsurface Scattering & Specular Maps: For deep light penetration and controlled shine. Lighting: Cinematic three-point studio lighting (Key, Fill, Back Light) with large softboxes for even, flattering illumination that reveals every nuance of the face and body. Post-Processing: Minimal. Only subtle sharpening, no heavy filters or color grading that would obscure detail. Style: Photorealistic, 3D character model, hyperrealistic, studio portrait, detailed anatomy, cinematic lighting, subsurface scattering, skin pores, digital human, unreal engine 5 render, octane render.
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