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DCC Bridge
Anonymous1772453626
03-02 13:32
Model Name
shovel 3d model
Tags
game asset
game asset stylized
props
props game asset
props game asset stylized
props stylized
shovel
stylized
Prompt
Create 20 separate 3D models of SHOVELS only. IMPORTANT RULES: - Every model MUST be a shovel. - Every shovel MUST have a visible handle and a shovel blade. - Do NOT change the weapon type. - Do NOT turn it into a sword, axe, or other tool. - The silhouette must clearly be a shovel. - Each model must be game-ready for Roblox Studio. Style: Roblox low-poly, clean geometry, slightly stylized. Optimized meshes. Clear readable silhouette. Separate model for each rarity. Base Structure (ALL 20): - Long straight handle - Grip area - Distinct shovel blade at end - Proper proportions Now create rarity progression: 1. Common – Plain wooden handle, simple gray blade. 2. Uncommon – Slight metal shine, small colored grip. 3. Rare – Polished blade, subtle glow accent. 4. Very Rare – Dark metal with thin glowing line. 5. Epic – Purple edge glow. 6. Legendary – Gold trim + glowing cracks. 7. Mythic – Obsidian blade + red glow core. 8. Divine – White and gold + soft aura. 9. Celestial – Galaxy texture inside blade. 10. Inferno – Lava cracks glowing. 11. Frostbite – Ice crystal blade. 12. Storm – Electric effects around blade. 13. Shadow – Black blade + shadow smoke. 14. Crystal – Transparent glowing crystal. 15. Tech – Futuristic neon lines. 16. Toxic – Green glowing liquid core. 17. Royal – Ornate carvings + gem. 18. Phantom – Semi-transparent ghost effect. 19. Eternal – Floating rune symbols. 20. God Tier – Large glowing shovel with intense aura, but STILL clearly a shovel with handle and blade. Each rarity must increase in visual intensity. No model should remove the handle. No model should replace the blade with another weapon type. All must clearly be shovels.
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