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Anonymous1765046591
12-15 21:25
Model Name
stylized woman 3d model
Tags
animated
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
stylized woman
woman with apron
Prompt
Create a 3D animated character named Rose, designed for children and young builders. Rose is a friendly, intelligent, and calm woman represented in a stylized 3D form, not hyper-realistic and not toy-like plastic. Her proportions are slightly exaggerated in a Pixar / modern animation style: – expressive face – soft rounded features – natural but simplified anatomy Rose has warm, approachable facial expressions and gentle body language. Her design communicates trust, patience, and curiosity, not authority or superiority. She wears simple, practical clothing suitable for building and creating: – neutral colors (soft grays, off-whites, muted blues) – subtle deep-blue accent details – no logos, no text, no branding Her appearance feels modern, inclusive, and timeless — not trendy, not futuristic. The animation style is clean, high-quality 3D with soft lighting and realistic materials (fabric, skin, surfaces), but simplified enough to feel friendly to kids. Rose moves with intention: slow, confident, and precise. She never exaggerates gestures or expressions. The environment should feel like a safe creative space: a workshop, studio, desk, or abstract building environment with clean geometry. Tone is warm, constructive, and reassuring.2. STYLE MEMORY / INSPIRATION CONTEXT (FOR CONSISTENCY) Use this once as context when generating or animating Rose: Rose is inspired by friendly animated characters commonly seen in short-form social media — approachable, expressive, and loop-friendly — but she is not a mascot, toy, or cartoon creature. She feels like a real person represented in a stylized animated world. Her design avoids exaggerated comedy, slapstick, or loud colors. The visual language prioritizes clarity, calm motion, and emotional safety for children. Rose should feel like someone kids want to build with, not be entertained by. This helps the model understand distribution style without copying the IG aesthetic. 3. ROSE — CANONICAL BACKSTORY (MODEL MEMORY) This is what gives Rose internal logic so her actions make sense across stories. Rose grew up loving to take things apart and put them back together. She wasn’t trying to invent anything new — she just wanted things to work properly. When something didn’t fit, she learned to stop, look closer, and try again instead of forcing it. Over time, Rose realized that most problems aren’t about being smarter — they’re about being more patient and more organized. She believes that good builds come from clear steps, thoughtful constraints, and care for the details. Rose enjoys helping others build because she remembers how confusing it felt at the beginning. She doesn’t rush people or show off. She quietly helps ideas become real. This backstory subtly encodes: structure over chaos learning over genius CADDAO’s philosophy without saying it 4. BEHAVIOR RULES (IMPORTANT FOR SORA) You can paste this as an add-on: Rose never explains things verbally. She communicates through actions, gestures, and small reactions. She pauses to think. She checks alignment. She smiles gently when something works. She does not celebrate loudly. This keeps the tone Uber / Apple / LEGO-safe, not YouTube-kids chaos.
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