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DCC Bridge
leonideleev
03-02 09:51
Model Name
voxel firearm 3d model
Tags
carbine
cavalry
game asset
game asset voxel
voxel
weapon
weapon game asset
weapon game asset voxel
weapon voxel
Prompt
Create a 3D game-ready asset of a French cavalry carbine (Mousqueton de Cavalerie modèle AN IX, 1800–1801), flintlock mechanism. The weapon must follow historically correct proportions and silhouette: short cavalry barrel, wooden stock, flintlock firing mechanism, metal barrel bands, simple iron fittings. IMPORTANT — STRICT MINECRAFT STYLE: – Fully voxel / block-based construction – Only straight edges – Only flat surfaces – No curves – No cylindrical smoothing – No rounded geometry – No wave deformation – No surface noise – No sculpted detail – No bevels – No smooth shading The barrel MUST be straight, rigid, and perfectly even. The metal parts must be made from rectangular prisms only. The entire weapon should look constructed from cubes and cuboids. Geometry rules: – Hard edges only – Flat shading only – Every surface must be planar – No organic deformation – No realistic imperfections – No curvature in the barrel (use segmented cuboid approximation only if needed) Texture style: – Pixelated textures (16x or 32x Minecraft style) – Visible square pixels – Flat color areas – No gradients – No realistic reflections – No PBR – No metallic shader effects Wood: simple pixelated brown tones (oak-like). Metal: flat dark gray pixels. The model must look like it was built directly inside Minecraft using blocks. Technical: – Low poly – Clean topology – Game-ready – Centered pivot – Optimized for Minecraft mod use
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