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DCC Bridge
Anonymous1768568586
02-14 21:01
Model Name
blocky owl 3d model
Tags
character
character game asset
character game asset voxel
character voxel
game asset
game asset voxel
geometric
green owl
voxel
Input
Prompt
Create a 3D model based on the reference image I provided in a segmented cubic low-poly style. The character must be constructed from large rectangular block pieces stacked and layered to form the shape, not tiny voxels or pixels. Use thick geometric segments to build the body, face, and limbs, with visible stepped layers and extruded square shapes to define details. No smoothing, no curves, no cylinders, no voxel grid, no Minecraft style. The result should look like a stylized geometric sculpture made of chunky rectangular blocks, with layered square plates forming features. Clean plastic material, solid colors, sharp edges, neutral pose. Create a 3D model based on the reference image I provided, but in a detailed cubic block style. The character must be constructed entirely from cube-like and rectangular shapes, as if built from sm all blocks. Keep the overall proportions and recognizable features from the reference image, but reinterpret everything using stacked cubes and block segments. Add layered block details to define the face, body, and limbs while maintaining a clean geometric look. Use smooth plastic-like materials with solid colors, minimal textures, and sharp edges. The model should look like a stylized block figure, similar to a voxel sculpture but more refined and character-like. Preserve silhouette and identity of the original character, but simplify curves into stepped cubic forms. Neutral pose, game-ready topology, clean geometry.
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