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Anonymous1768756449
01-21 01:47
Model Name
adventure motorcycle 3d model
Tags
vehicle
rendering
realistic
Prompt
Create a 3D model of an adventure touring motorcycle suitable for use in a WebGL real-time replay tool. The model must be exported in GLB/GLTF format and meet the following specifications: 1. **Vehicle type:** Adventure motorcycle (similar to a touring bike like a BMW GS / Honda Africa Twin / KTM Adventure). 2. **Accessories:** Include travel gear such as side panniers (luggage), top box, and optional crash bars. The look should be ready-to-ride with travel equipment. 3. **Orientation and pivot:** - The **forward direction** of the bike must align with the model’s **+Y axis**. - The **pivot point (origin)** must be at the **center of the wheels contact plane** (ground level), so the model sits flat on the terrain. - The bike must be centered at the origin with wheels symmetric around the Z axis. 4. **Scale:** Model should be scaled so that the bike fits a real-world size (approx. 2 m long, 1.2 m tall). This ensures correct placement and scale when imported into the replay engine. 5. **Material and texture:** - Use simple PBR materials (base color, roughness, metallic). - No baked lighting or environment maps baked into textures. - Textures should be optimized for real-time use (e.g., 1024×1024 maps). 6. **Geometry optimization:** Keep polygon count moderate (suitable for WebGL) — avoid extremely high poly mesh. 7. **Animation:** Static mesh only (no rigging or animations). 8. **File export:** Provide the model as a GLB/GLTF file with embedded textures, oriented correctly, ready for import into Three.js and WebGL without extra modifications. Describe the model clearly with labels or a preview thumbnail if possible.
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