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DCC Bridge
kakitaevernest2001
12-13 19:06
Model Name
fantasy city 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
fantasy city
game asset
game asset stylized
lighting
stylized
Input
Prompt
Create a 3D model strictly based on the provided image as the primary reference. Preserve the overall silhouette, proportions, and composition shown in the image. This object is a lamp / light object, not architecture. Core structure: – The model must be a single, stable, landscape-like object – The interior must be completely hollow – No internal geometry, no internal walls, no interior details – The hollow space must be suitable for inserting a real lamp or LED module after 3D printing Base / ground: – Add an integrated natural base platform beneath the object – The base must be organic, non-rectangular, and terrain-like – Include subtle ground features such as gentle hills, slopes, cracks, and a few stone-like forms – The base must feel like a continuation of the landscape, not a separate pedestal – Ensure stable contact with a flat surface Light logic: – Include multiple intentional cut-out openings to allow light to pass through – Openings may take the form of windows, arches, perforations, or gaps – Prioritize light transmission over decorative surface detail Vertical accents (if present in the image or desired): – Add slender spires integrated into the form – Spires may be topped with simple four-pointed star shapes – Star shapes must have exactly four points with soft, rounded tips – No sharp or aggressive points – Star shapes should allow light to pass through or glow softly when illuminated Geometry: – Soft, rounded transitions throughout – No sharp edges – Clean, watertight mesh – Suitable for 3D printing and further refinement Surface: – Semi-translucent material logic (frosted ceramic, porcelain, or resin) – Neutral matte surface – No textures, no colors Restrictions: – Do not introduce new object types – Do not add interior details – Do not change the main composition of the reference image – Avoid realism and architectural detailing If any part of the reference is unclear, keep it minimal and simple rather than inventing details.
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