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Anonymous1769983872
02-01 22:27
Model Name
human body 3d model
Tags
character
rendering
realistic
Prompt
Create a AAA-quality, production-ready, real-time 3D human character asset designed specifically for open-world gameplay, Mixamo auto-rigging, and Unity engine integration. This is NOT a cinematic sculpt. This must be a game-optimized, animation-ready, clean topology character suitable for immediate use in a professional game pipeline. Character Design Adult male Athletic football player physique Realistic human anatomy and proportions Neutral facial expression Natural stance Full body visible (head to toe) Clothing Wear an authentic Moroccan national football kit: Jersey: Red base color Green star emblem Real-world accurate design and proportions No player name No number No text No sponsor logos No branding Realistic fabric wrinkles and stitching Bottom: Matching shorts Socks Modern football boots Clothing should look physically believable and suitable for gameplay (not cinematic cloth sim). Pose (CRITICAL) Strict T-Pose or A-Pose Arms straight and slightly away from body Fingers separated naturally Legs straight Symmetrical Perfect for Mixamo auto-rigger Technical Requirements (HIGH PRIORITY) Topology: Clean quad-based topology Edge loops around shoulders, elbows, knees, hips, neck No triangles in joints No ngons No non-manifold geometry No intersecting meshes Mesh: Single skinned mesh OR clean separated parts No hidden/internal faces Game-ready polycount (~30k–60k tris max) Optimized for real-time UVs: Proper UV unwrapping No overlaps Efficient texel density Clean layout Textures (PBR): 4K BaseColor Normal Roughness Metallic AO Clean, realistic materials Scale & Transform: Real-world scale in meters Character height ~1.75–1.85m Centered at world origin (0,0,0) Forward axis: Z+ Y-up Freeze transforms Rigging compatibility: No existing skeleton No animation baked No blendshapes required Must work perfectly with Mixamo auto-rig Visual Style Photorealistic AAA sports-game quality Similar to FIFA / modern open-world NPCs Sharp detail but optimized Not stylized or cartoon Output Format FBX Game engine ready Unity compatible Mixamo compatible Clean hierarchy Production-ready asset Goal Deliver a ready-to-import Unity character that can be: Uploaded to Mixamo Auto-rigged instantly Downloaded Dropped into Unity Animated with zero cleanup No fixing required.
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