low-poly humanoid 3d model
Create a blank, low-poly humanoid base character strongly matching the blocky proportions and simplified visual language of Unturned, but with no clothing or accessories. The model should be a clean mannequin-style human base intended for use as a reusable character template in a stylized multiplayer FPS. Use very simple geometric forms: a blocky head, rectangular torso, chunky rectangular upper arms and forearms, simple block-like hands, rectangular thighs and lower legs, and simple feet. Keep the proportions close to an Unturned-style player character: broad torso, short simple neck, squared limbs, compact hands and feet, and a very readable silhouette. The character should have no shirt, no trousers, no shoes, no jacket, no armor, no pockets, no straps, no hair, no facial features, no accessories, and no equipment. Do not model anatomical detail. Treat the whole body like a neutral game mannequin. Use simple flat base colours by body section to make UV mapping and material assign
Tripo P2.0









