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Anonymous1763362058
11-18 03:49
Model Name
demonic humanoid 3d model
Tags
character
rendering
realistic
Input
Prompt
Create a Blender-ready 3D model in T-pose of a tall, corrupted humanoid entity with a decayed demonic anatomy. The model must preserve the silhouette, armor placement, proportions, and body details of the reference image, but use the following COLORS and MATERIALS: BODY COLOR: dark desaturated ashen brown, resembling dead bark mixed with dried flesh. Subtle reddish undertones in creases and wounds. TEXTURE: rough, cracked, fibrous, like mummified sinew fused with wood. Medium-to-high roughness. The head is smooth and featureless, metallic-looking, like polished obsidian with a faint reflective silver rim-light across the crown. No eyes or mouth. The left arm is bare, skeletal and elongated, ending in long claw-like fingers; the right arm is covered in heavy armor. ARMOR COLOR: aged, tarnished dark bronze with patches of oxidized green and blackened edges. Engraved runes and symbols should be subtly glowing in dull amber-gold, especially on the pauldron and gauntlet. The entity wears a ritual belt with an eight-pointed star sigil glowing faintly in soft gold. The lower body forms a torn, flowing black robe with root-like strands. Color should be matte black with dark brown undertones; edges frayed into organic tendrils. Around the head floats a runic halo, metallic gold with engraved symbols. The halo emits a soft warm golden glow. It should illuminate the shoulders and upper chest slightly. Chains: dark iron with rust-orange speckles. Topology: quad-based, fully symmetrical T-pose, rig-ready. Separate materials for body, armor, robe, chains, and halo. Lighting: neutral HDRI for clean texture baking. Style keywords: dark gothic, ancient demonic armor, decayed flesh-wood hybrid, golden runic halo, photorealistic PBR, Blender compatible.
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