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jimickamookie32
11-30 05:00
Model Name
goku super saiyan 3d model
Tags
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
goku super saiyan
stylized
Prompt
Create a blocky Roblox-style Goku character (low-poly / block avatar, game-ready for Roblox Studio). Style: Roblox blocky proportions, slightly stylized cel-shaded toon look, crisp hard edges. Outfit: classic orange gi (open-front with blue undershirt), blue wristbands and boots, dark blue belt. Head & hair: blocky head with exaggerated, spiky block hair (Goku silhouette) — option versions: Base (black hair), Super Saiyan (gold hair hex #FFD700), Ultra variant (silver-white). Face: confident anime eyes, minimal mouth; optional scar detail. Materials & textures: flat colors with subtle hand-painted shading, thin black outline/edge shading for toon feel. UVs and textures arranged for 1024×1024 atlases (diffuse, normal, metallic roughness, opacity as needed). Rigging: export as R15-compatible FBX with named joints (Head, UpperTorso, LowerTorso, LeftUpperArm, LeftLowerArm, RightUpperArm, RightLowerArm, LeftUpperLeg, LeftLowerLeg, RightUpperLeg, RightLowerLeg, and accessories as separate meshes). Pivot at model origin, height ~5 studs tall. Collision boxes per limb. LOD: provide LOD0 (full), LOD1 (50% tris), LOD2 (20% tris). Include a simple "ki aura" particle-prefab (separate asset). Deliverables: FBX (R15), OBJ, 1024×1024 PNG atlases, thumbnails (512×512). Animation set: idle, walk, run, jump, attack_light, attack_heavy, power_charge, ki_shot (Kamehameha start/hold/release). Optimize for under 5k triangles total. Make pivot and scale Roblox-ready (1 stud units) and name meshes for easy accessory/hats attachment.
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