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viniesg07
01-29 03:35
Model Name
ceramic frog 3d model
Tags
clay
creatures animals
creatures animals clay
creatures animals rendering
creatures animals rendering clay
rendering
rendering clay
Prompt
Create a brand-new 3D ceramic character called “Pebble Frog”: a stylized round frog with the iconic geometry of handmade clay sculptures. The body is a near-perfect sphere with a slightly flattened base and soft weight resting on the surface. Overall shape must remain extremely simple and iconic, but with highly detailed ceramic textures. Body: spherical, compact, thick ceramic mass with subtle unevenness. Use a warm sandy beige glaze with light brown speckling, faint kiln freckles, mild surface pitting, and a handmade matte-satin finish. Add micro scratches, glaze pooling in creases, and soft gradient darkening toward the bottom. Face: extremely minimal deadpan expression. Two small protruding ceramic bead eyes placed wide apart near the top front, each with a tiny centered pupil; eyes glossy and slightly imperfect. A tiny rounded snout bump sits below them with two tiny nostril holes. The mouth is a thin horizontal seam between two clay slabs, crisp and clean, no blur. Head bumps: three very small rounded nubs on the forehead, arranged symmetrically, as if formed by pinched clay. Limbs: four minimal frog legs sculpted as tiny protruding nubs close to the body. Front legs have two micro-bumps suggesting toes; back legs slightly thicker, also with tiny toe bumps. Signature frog feature: on each side, sculpt a small, soft triangular cheek pad (frog jowl), blending smoothly into the spherical body. Back details: instead of spikes, create subtle frog-like dorsal bumps—four smooth rounded protuberances arranged organically, not pointed or sharp. Rear: the butt must be fully modeled, prominent and clear. Two soft rounded cheeks with a precise central crease, plus a short upward-facing tail nub (frog-like vestigial tail). Maintain perfect symmetry and detailed curvature; no flattening. Belly: slightly lighter glaze color, with subtle tone variations and firing freckles. Lighting and render: studio-style lighting, neutral background, soft shadows, 85mm lens look, shallow depth of field, crisp focus on the face and front body, realistic ceramic reflections. Constraints: no exaggerated cartoon features, no large eyes, no distorted geometry, no glossy plastic, no metallic surfaces, no spikes. Keep everything clean, minimal, symmetrical, and ceramic-authentic. Negative prompt (optional): blurry seams, melted edges, warped shapes, oversized eyes, stretched legs, extra limbs, messy asymmetry, harsh specular reflections, low detail, noise, plastic-like material.
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