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DCC Bridge
kingfifocoolking
02-06 19:54
Model Name
potato character 3d model
Tags
cartoon
character
character cartoon
character game asset
character game asset cartoon
game asset
game asset cartoon
potato character
Prompt
Create a cartoon-style, game-ready Roblox 3D character (GLB/FBX), fully grouped and optimized for Roblox: MAIN BODY (Potato): - Main body: round, slightly bumpy potato mesh, exaggerated cartoon bumps and dents. Color: brown RGB(181,101,29) with subtle warm gradient and slight gloss. Material: Plastic/SmoothPlastic, cartoon shading (no realism). - Face: two large, slightly mismatched googly white eyes with oversized black pupils, thick expressive eyebrows, big crooked buck tooth, blush spots on cheeks, small freckles and tiny dents. Add a small funny sticker (smiley or ketchup smear) and a tiny Band-Aid decal. - Limbs/Extras: tiny stick arms and stubby legs (cartoony), optional tiny hat (cowboy or unicorn) as separate accessory. - Style: extremely funny, meme/brainrot vibe, round and absurd, highly readable silhouettes. JETPACK (make it as SICK as possible): - Design: triple-thruster high-tech/gangsta jetpack mounted on back: central main engine + two angled side boosters + exposed pipes/coils. Add metallic panels, rivets and cartoon bolts. - Colors: neon accents (primary neon pink RGB(255,0,255) + neon cyan RGB(0,255,255) highlights). Emissive/neon surfaces visible in low light. - Effects: dense particle systems baked or represented as game-friendly billboard meshes: - Core flame: layered flame billboards (orange→yellow) with emissive glow. - Spark burst: bright ember sparks, short-lived streaks. - Smoke: semi-transparent dark smoke puffs behind boosters. - Neon exhaust trail: long color gradient trail (pink→purple) with soft glow. - Electric arcs: tiny cyan arc sparks around pipes. - Extras: heat distortion plane, glowing thruster rings, animated ember particles. Make particle density VERY HIGH visually but provide baked mesh/billboard particle assets optimized for Roblox (low-poly billboards with emissive textures). - Style: over-the-top, flashy, chaotic and high-energy — the jetpack must scream “brainrot” and look absolutely insane. OUTPUT / TECHNICAL: - Provide final model as grouped character mesh, with Jetpack, Particle prefabs, Eyes, Hat and Accessories as separate meshes/objects for easy import and toggling in Roblox Studio. - Include normal maps, emissive maps for neon/flare parts, and one simplified LOD (lower poly) suitable for Roblox. - Set pivot/origin at base center, scale to roughly Roblox player size (~1.8–2 studs tall body height; ensure easy scaling on import). - Export formats: GLB preferred, also provide FBX. - Tag: “Cartoon, Roblox, Brainrot, Game-ready, Particle-billboards included”.
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