warehouse exterior 3d model
Create a clean game-ready 3D model based strictly on the provided 5-view architectural reference sheet. Match the proportions and silhouette consistently across all orthographic views. Model ONLY the exterior building shell: walls, roof, structural framing, main sliding stage doors and secondary service doors. Do not create any interior, furniture, film equipment, environment, ground, vegetation, people, vehicles or props. Keep doors as separate objects. Use clean topology and sensible modular construction suitable for Blender and later export to Unreal Engine 5. Do not add details that are not visible in the reference. Maintain real-world scale and symmetry where shown. No textures are required; use neutral gray materials. Prioritize accurate geometry over decorative detail.
Tripo P2.0









