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Seagull Character 3d Model: Create A Clean, Game-ready, Medium-density Quad-topology 3D Mesh From This Refer | Tripo AI

seagull character 3d model

Prompt

Create a clean, game-ready, medium-density quad-topology 3D mesh from this reference. Character: Steve Seagull, an adult herring gull hero for an original open-world game set in a fictional British seaside town. Preserve the reference silhouette and proportions exactly. Required features: - white head, neck and chest; - pale grey mantle; - charcoal-black wing tips with white mirror markings; - yellow hooked beak with red gonys spot; - yellow eyes with dark pupils; - realistic gull feet; - broad articulated wings; - visible tail fan; - alert, intelligent, suspicious expression. Prioritise clean animation-friendly topology around wing roots, wing sections, neck, head, tail base, legs, feet and beak. Keep the body coherent; use clean logical separation for wings, tail, beak and feet without floating fragments, holes or broken seams. Preserve the silhouette over tiny feather detail. make sure all im proportion and makes sense.

8K·Tripo P2.0

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