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DCC Bridge
bisibisi476
01-24 08:46
Model Name
stylized bank interior 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
bank
game asset
game asset stylized
stylized
Prompt
Create a clean, stylized 3D bank interior suitable for a simulation game for teenagers (ages 13–14). STYLE: - Semi-realistic, slightly cartoonish (Pixar / Sims-like proportions) - Friendly, educational, non-intimidating - No photorealism, no hyper-detailed noise - Optimized for real-time game engines (Unity) ENVIRONMENT: - One medium-sized bank hall interior - Clear rectangular layout - Neutral walls with warm colors (beige, soft brown, light wood) - Flat floor suitable for navigation - Simple ceiling with recessed lights BANK ELEMENTS (SEPARATE MESHES): - Customer service counters (2–3 desks) - Loan officer desk area - Manager cabin with glass walls - Waiting area with chairs - Queue divider rails - ATM corner (indoor ATM) - Vault door (decorative, not functional) - Notice board / digital display wall - Entry door (separate door mesh, hinge-ready) TECHNICAL REQUIREMENTS: - All objects separated as individual meshes - Clean topology, low–medium poly - No animations - No characters - Pivots centered logically (doors at hinge side, desks centered) - Real-world scale (Unity-compatible) - Single consistent art style LIGHTING: - Neutral baked lighting look - No dramatic shadows - Indoor daylight feel EXPORT: - FBX or GLB - Textures included or embedded - Materials named clearly
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