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DCC Bridge
wojteklukas0
07-25 17:58
Model Name
dusty desert map 3d model
Tags
desert
dirt
dusty
game asset
game asset desert
nature environment
nature environment desert
nature environment game asset
nature environment game asset desert
slopes
terrain
Prompt
Create a complete game-ready low-poly map for an MTA:SA / GTA San Andreas server called “DustLine”. Design a compact desert borderland area with a long main road, abandoned gas station, motel, small industrial zone, scrapyard, warehouses, ruined houses, dirt roads, dry riverbed, rocky hills and several open areas for vehicle gameplay. Visual style: dusty, sun-bleached, slightly post-apocalyptic, inspired by GTA San Andreas countryside, but entirely original. Optimize heavily for the GTA San Andreas engine: simple geometry, low polygon count, large clean surfaces, minimal small details, no dense vegetation, no interiors, no characters or vehicles. Use modular separated objects, simple collision-friendly shapes, clean UV mapping and 1024–2048 px textures. Keep roads wide and mostly flat, with natural ramps and accessible terrain. No floating objects, no text, no logos, no extreme slopes. Real-world scale, centered origin, ready for export to Blender and conversion to DFF/TXD/COL.
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