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DCC Bridge
Anonymous1770420074
02-07 08:05
Model Name
circular arena 3d model
Tags
architecture
architecture game asset
architecture game asset stylized
architecture stylized
arena
circular arena
coliseum
game asset
game asset stylized
stylized
Prompt
Create a complete Low Poly arena / coliseum 3D model optimized for games (maximum 17,000 polygons). The coliseum must be tall and imposing, circular in shape, with a central arena and a vertical, multi-level structure. Structure and Layout: The coliseum has two seating floors (two levels of stands) at the same time. Each seating level includes interior corridors / passages behind the stands. These corridors must connect to two main entrances, one on the North side and one on the South side. Seating entrances must exist on both floor 1 and floor 2. The overall design should feel high and deep, not flat. Entrances and Doors: The North and South main entrances must be large, symmetrical, and reinforced with structural pillars (generic pillars, not Roman-style). On the lower interior ring of the arena, add multiple cage-style doors (iron bar / gate look) used as prisoner or fighter entrances. Cage doors should be evenly spaced and embedded into the lower walls. Architectural Style: Generic historical / fantasy coliseum style, not specifically Roman. Avoid Roman statues, arches with Roman ornaments, or classical Roman decorations. Use simple stone-like or concrete-like geometry. Strong focus on mass, height, and symmetry. Decorative Elements: Add decorative pillars around the coliseum, above the seating areas. Pillars should be simple and repeated for optimization. On the very top of the coliseum, add decorative mesh / awning / net-like structures (similar to canopies) designed to cast shadows, decorative only. Style & Optimization: Low Poly style, clean geometry. Modular and repeated elements. No small ornamental details. Suitable for real-time game engines. Neutral materials (stone / metal look). Technical Constraints: Maximum 17,000 polygons total. Single unified model. Correct scale for a playable PvP arena. No characters or props inside the arena.
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