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Anonymous1764677797
12-03 10:27
Model Name
hands 3d model
Tags
character
rendering
realistic
Prompt
Create a complete pair of rigged 3D hands (left and right) with full geometry including palms, backs, all five fingers, knuckles, and natural hand creases. The hands should be modeled in their entirety, not just the dorsal side. STYLE & AESTHETIC: - Cartoon/stylized art style with oil-painted or grease-pencil aesthetic - Soft, painterly textures with visible brush strokes - Slightly exaggerated proportions for cartoon appeal - Warm peachy-beige skin tone as shown in reference - Reddish/pink tint on knuckles to emphasize cartoony style - Subtle ambient occlusion in creases and between fingers HANDS SPECIFICATIONS: - Full hand models from wrists to fingertips - Include both dorsal (back) and palmar (palm) sides with complete topology - Natural hand anatomy with all palm lines, finger creases, and knuckle details - Relaxed, slightly curved finger pose (as in reference image) - Proper proportions: palm length approximately equal to middle finger length NAILS: - All fingernails painted with glossy black nail polish - Slight shine/reflection on nail surface - Clean, manicured appearance LEFT HAND SPECIFIC DETAILS: - Silksong tattoo on the back of the hand (center area between knuckles and wrist) - Tattoo should feature Silksong game imagery (Hornet character or iconic symbols) - Tattoo style: black ink linework with subtle shading, integrated naturally into skin RIGHT HAND SPECIFIC DETAILS: - Black stainless steel spider web ring on the index finger - Ring positioned at the base of the finger (near knuckle) - Spider web pattern etched or embossed on ring surface - Matte black metal finish with slight metallic reflection TECHNICAL REQUIREMENTS: - Fully rigged skeleton for animation (wrist, palm, and individual finger joints) - Optimized topology for real-time rendering in Three.js - Clean quad-based geometry - Proper UV unwrapping for texturing - Include diffuse, normal, and roughness texture maps - Polygon count: medium detail (suitable for web performance) - Export format: GLTF/GLB with embedded textures and rig LIGHTING CONSIDERATIONS: - Texture should work well under various lighting conditions - Subsurface scattering hint in skin shader for realism within cartoon style - Proper specular response on nails and ring
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