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Anonymous1772815083
03-06 17:55
Model Name
desert hex tile 3d model
Tags
game asset
game asset realistic
hex grid
props
props game asset
props game asset realistic
props realistic
realistic
Prompt
Create a detailed 3D board game hex tile representing medieval desert terrain. Hex Tile Model Specifications Shape & Size Regular hexagonal prism (6 equal sides) Circumradius (center to each corner): 1.0 unit Tip-to-tip (corner to corner): 2.0 units Flat-to-flat distance: 1.732 units Each side length: 1.0 unit Orientation (Top View) The hexagon uses pointy-top orientation: Two vertices point toward +Z and −Z (front and back) Two flat edges are parallel to the X axis (left and right) The tile should align cleanly with a hex grid layout Origin / Pivot The hexagon center is at (0,0,0) in X and Z The origin is centered on the tile Y = 0 is at the bottom face of the tile The tile sits on the ground plane Height The hex base thickness must be ≤ 0.2 units Suggested thickness: 0.12 units Terrain elevation (dunes, rocks) should remain proportional and not exceed reasonable tabletop scale Terrain Theme — Medieval Desert The top surface represents a realistic medieval deser
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