
medieval hex tile 3d model
Create a detailed 3D board game hex tile representing medieval stone terrain as a GLB asset. Hex geometry: regular hexagonal prism where all six sides are equal length and all interior angles are equal (regular hexagon). Circumradius 1.0 unit, tip-to-tip 2.0 units, flat-to-flat 1.732 units, side length 1.0 unit. Orientation: pointy-top hex layout with vertices toward +Z and −Z and flat edges parallel to the X axis. Origin/pivot: hex center at (0,0,0) in XZ. Y=0 at the bottom face so the tile sits on the ground plane. Height: base thickness ≤0.2 units (recommended 0.12). Terrain elevation low for tabletop readability. Terrain: medieval rocky terrain with a mountain of stone and uneven stone ground, clusters of large rocks and boulders, fractured stone surfaces, gravel patches, and cracks in the rock. Some rocks should be partially embedded in the terrain with slight height variation across the surface. Style: realistic medieval fantasy tabletop terrain
4K·v3.1-20260211









