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Anonymous1753566217
12-05 19:09
Model Name
car chassis 3d model
Tags
vehicle
rendering
realistic
Input
Prompt
Create a detailed, game-ready car model split into separate parts. The output must include individual meshes for: – the main car body (without doors, without hood, without trunk lid) – front wheels (left and right) as separate objects – rear wheels (left and right) as separate objects – full engine assembly as a separate mesh (engine block, intake, pipes combined) – front suspension parts as separate meshes (simplified) – rear suspension parts as separate meshes (simplified) – driver seat and passenger seat as separate meshes – steering wheel as a separate mesh – dashboard as a separate mesh – exhaust system as a separate mesh Important: – DO NOT include doors, hood, or trunk lid in the model – The car should look like a simple compact 90s/2000s sedan – Style: low to mid poly, clean topology, suitable for real-time assembly in a game – Each part must be a separate object, not merged with the body – Use realistic proportions but do NOT add excessive detail – Orientation: Z-up or Y-up acceptable, but keep pivot points logical for game use – All meshes should fit together correctly when assembled
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