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DCC Bridge
Anonymous1768412715
01-30 08:13
Model Name
horror humanoid 3d model
Tags
character
rendering
realistic
Prompt
Create a full-body 3D horror humanoid creature, approximately 8–9 feet tall, with an unnaturally elongated, skeletal physique that feels anatomically real but deeply wrong. The creature has two fully formed legs, clearly visible from hips to feet, with long distorted thighs, sharp bony knees, thin calves, defined ankles, and fully visible humanoid feet. The feet have long, claw-like toes spread slightly, firmly planted on the ground. No missing, melting, fading, or shadow-merged legs. The torso is narrow and emaciated, ribs subtly visible beneath stretched skin. Arms are abnormally long, nearly reaching the knees, with thin forearms and elongated fingers ending in crooked claws. FACE & EXPRESSION: The face is extremely creepy and psychologically terrifying: Deep, hollow sunken eye sockets Wide, unblinking eyes with faint dull white or blood-red glowing pupils A grotesque, unnatural grin stretched far wider than human anatomy Sharp, uneven, broken teeth visible inside a pitch-black mouth Cracked, torn lips pulled unnaturally upward Sunken cheeks with skin stretched tightly over the skull Subtle facial asymmetry to enhance the uncanny effect The expression must convey sadistic amusement, malicious intelligence, and predatory awareness, as if the creature is fully conscious and enjoying the fear of the viewer. SKIN & DETAILS: Skin is pale grey and corpse-like, dry, cracked, and stretched thin, with visible veins, sinewy muscle striations, scars, and micro-wrinkles. Thin black organic tendrils or shadow-like strands emerge from the jawline, neck, shoulders, torso, and arms, hanging downward like dripping darkness. ⚠️ No tendrils on the legs — legs must remain fully clean and visible. POSE: A dominant, unsettling idle stance: legs shoulder-width apart, knees slightly bent, feet firmly grounded, head tilted slightly forward, arms hanging low, fingers slowly curled inward. The pose feels calm, confident, and predatory. STYLE & MOOD: Ultra-realistic cinematic horror, grounded realism, not stylized or cartoonish. Mood: Ancient, oppressive, sadistic, nightmarish, psychologically disturbing. ⚙️ TECHNICAL / GAME-READY REQUIREMENTS High-poly sculpt with clean quad-based topology Game-ready for Unity & Unreal Engine Separate meshes: Head, Face, Torso, Arms, Hands, Legs, Feet, Tendrils Proper anatomy: hips, knees, ankles, toes clearly defined PBR textures (Albedo, Normal, Roughness, Metallic) Detailed facial sculpt suitable for close-up shots Subtle emissive glow in eyes Neutral A-pose or horror idle pose No background, no environment, no weapons Correct scale, centered origin 🔒 FAIL-SAFE LINE (IMPORTANT) The character must have two complete arms, two complete legs, and two complete feet, fully visible, solid, and anatomically connected. Do not remove, dissolve, or obscure any limbs.
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