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karmali1999rahul
01-30 07:06
Model Name
slender horror creature 3d model
Tags
character
character game asset
character game asset realistic
character realistic
game asset
game asset realistic
realistic
slender humanoid creature
Prompt
Create a full-body 3D horror humanoid creature, tall and unnaturally slender, standing approximately 8–9 feet tall. The creature has an emaciated, skeletal physique with elongated limbs, narrow shoulders, and visible sinewy muscle structures beneath stretched, pale grey skin. The body proportions are distorted in a supernatural way—arms slightly longer than human, fingers extremely long and claw-like, legs thin but strong. The head is bald, smooth, and featureless, with no visible eyes, nose, or mouth—only faint anatomical suggestions, creating an eerie, faceless appearance. From the torso and arms hang thin, black, organic tendrils or shadow-like strands, dripping downward as if melting or decaying, blending into darkness near the feet. Skin texture should appear dry, cracked, and corpse-like, with subtle veins and muscle striations visible. No clothing or accessories—this is a pure supernatural entity. The pose is a dominant, unsettling idle stance: legs apart, arms slightly spread, fingers curved downward, as if confronting the player. Style: Ultra-realistic horror, cinematic lighting reference, inspired by dark mythological and paranormal entities. Mood: Terrifying, ancient, silent, otherworldly presence. 🧠 TECHNICAL REQUIREMENTS (VERY IMPORTANT) Add this below the prompt in generators that support constraints: High-poly sculpt with clean topology Game-ready quad-based mesh Suitable for Unity & Unreal Engine Separate mesh parts: Head, Torso, Arms, Legs, Tendrils PBR textures (Albedo, Normal, Roughness, Metallic) Neutral T-pose or A-pose option No environment, no background No weapons, no blood on body Centered origin, correct scale Optimized for real-time rendering 🎨 TEXTURE PROMPT (Optional but Powerful) Use this if the generator allows texture prompts: Pale desaturated skin tones, subtle blue-grey undertones, rough matte surface, micro skin cracks, faint veins, dark organic tendrils with semi-gloss wet look, realistic subsurface scattering for skin. 🎮 PERFECT FOR: Horror games (Unity / Unreal) Ghost / demon AI enemy Indian myth-inspired supernatural beings First-person horror encounters Villa / temple / ruin environments
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