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DCC Bridge
Anonymous1769756336
01-30 07:09
Model Name
horror humanoid 3d model
Tags
character
game asset
realistic
Prompt
Create a full-body 3D horror humanoid entity, approximately 8–9 feet tall, with an unnaturally thin, skeletal, elongated physique. The creature has two fully formed legs, clearly visible from hip to feet, with elongated thighs, narrow knees, thin calves, and defined ankle joints. The legs are long, straight, and rigid, supporting the creature’s tall stance. The feet are fully present and humanoid, with long bony toes spread slightly on the ground, giving a predatory and grounded appearance. No missing limbs, no dissolving legs, no floating body. The arms are extremely long with thin forearms and claw-like fingers. The creature’s face is horrifying and expressive: Deep, hollow sunken eye sockets Wide-open eyes with faint dull white or dark red glowing pupils Permanently stretched unnatural grin Sharp, uneven teeth inside a dark mouth Sunken cheeks with skin stretched tightly over the skull Subtle facial asymmetry for uncanny realism The facial expression conveys sadistic amusement, malicious intelligence, and predatory intent. The skin is pale grey and corpse-like, dry and cracked, with visible veins and sinewy muscle definition. Black organic tendrils or shadow-like strands hang ONLY from the jawline, neck, torso, and arms — NOT from the legs, ensuring the legs remain fully visible and intact. Pose: Dominant idle stance — legs shoulder-width apart, knees slightly bent, feet firmly planted on the ground, head tilted slightly forward, arms hanging low with fingers curled inward. Style: Ultra-realistic cinematic horror, grounded realism, not stylized. Mood: Ancient, terrifying, silent, inescapable presence. ⚙️ TECHNICAL / GAME-READY REQUIREMENTS High-poly sculpt with clean quad topology Game-ready mesh for Unity and Unreal Engine Separate meshes: Head, Torso, Arms, Legs, Feet, Tendrils Proper hip, knee, ankle, and foot geometry PBR textures (Albedo, Normal, Roughness, Metallic) Eye geometry with subtle emissive glow Neutral A-pose or horror idle pose No background, no environment Correct real-world scale, centered origin Optimized for real-time performance 🎨 TEXTURE DETAIL PROMPT (OPTIONAL) Pale desaturated grey skin, bluish undertones, cracked dry surface, micro wrinkles, visible veins, matte skin roughness, realistic subsurface scattering, dark semi-gloss tendrils. 🔒 ANTI-BUG LINE (VERY IMPORTANT – ADD THIS) The character must have two complete legs and two complete feet, fully visible, solid, and connected to the hips. Do not remove, dissolve, fade, or merge the legs into shadows.
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