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DCC Bridge
mombreaker99
02-10 12:51
Model Name
adult male 3d model
Tags
adult male
character
character game asset
character game asset realistic
character realistic
facial structure
game asset
game asset realistic
realistic
Prompt
Create a full-body 3D model of an adult male (early to mid 30s) in a strict T-pose. Standing upright, spine straight, arms fully extended horizontally at shoulder height, palms facing downward, legs straight and slightly apart. Face & Head (MATURE, REALISTIC): Adult facial structure with clear bone definition. Long, narrow face with a defined jawline, angular cheekbones, lean cheeks, and no baby fat. Chin is firm and slightly pointed, not short or rounded. Eyes are smaller and more realistic in proportion, almond-shaped, slightly hooded, with a calm, serious, thoughtful expression. Avoid large or round eyes. Eyebrows are natural, slightly thick, and set lower on the brow ridge. Nose is straight and well-defined with a visible bridge. Lips are thin to medium, relaxed, neutral expression. Add subtle adult facial details: faint under-eye shadows, mild nasolabial lines, light skin texture. Light facial hair: short stubble on chin and jawline. Head size must be proportionally smaller relative to the body (no oversized head). Hair: Medium-length, slightly messy hair with natural volume. Ash brown / grayish brown color. Slightly wavy texture. Loose bangs on the forehead, longer strands at the back reaching the nape. Hair should look natural, not sculpted or chunky. Accessories: Round glasses with thin dark frames (black or dark gray). Realistic scale, not oversized. Body: Slim, lean adult male proportions. Narrow but defined shoulders, flat chest, long neck with subtle collarbones. Arms and legs are long and slender with realistic anatomy. Hands have long fingers with visible joints. Clothing: Light-colored basic T-shirt (white or very light gray). Casual blazer jacket in dark gray or blue-gray, structured but relaxed fit. Slim straight-cut pants in dark gray or black. Simple dark shoes with minimal design. Style & Materials: Semi-realistic human style. Use realistic proportions, realistic anatomy, and realistic materials. Skin must be matte, with subtle roughness variation and light imperfections. Clothing fabrics should have realistic folds and texture. Overall look should resemble a cinematic video game character, not a cartoon. Important restrictions: Do NOT use cartoon, anime, chibi, Pixar, Disney, doll-like, toy-like, or exaggerated stylized proportions. Do NOT give the character a youthful or baby-like face.
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