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Anonymous1769197510
07-15 23:35
Model Name
ancient skeletal horror 3d model
Tags
carved
character
character realistic
character rendering
character rendering realistic
realistic
rendering
rendering realistic
skeletal
Prompt
Create a full-body 3D model of an ancient skeletal horror creature based on the reference image. Preserve the oversized cracked skull, sharp teeth, deep eye sockets, exposed ribcage, curved spine, narrow pelvis, hunched posture, long arms, oversized skeletal hands, elongated fingers, and large curved claws. Use realistic aged bone with cracks, chips, scratches, and dark dirt in the cavities. Carve ancient runes into the skull, ribs, spine, arms, hands, pelvis, and legs. The runes should emit a controlled eerie glow, giving the creature a supernatural ancient cursed appearance while keeping the bone details visible. Pose the creature in a neutral A-pose for rigging, with arms slightly away from the torso, hands open, claws separated, and legs clearly visible. Keep all anatomy clean and readable from every angle, with no fused or overlapping geometry. Single creature only, no environment, no pedestal, no clothing, no armor, no weapons, no flesh, no extra objects.
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