3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
Anonymous1763063107
03-03 12:29
Model Name
zombie girl 3d model
Tags
character
game asset
realistic
Prompt
Create a full-body, realistic 3D character based on the provided reference image: a slim adult female zombie with a short messy bob haircut. She has pale/grey decayed skin, blood smears on face and arms, and a tired undead expression. Outfit: ripped dark red sleeveless tank top (torn hem and holes), dark grey short shorts/denim-like, and black low-top sneakers. The character should look like a modern survival-horror zombie: dirty, bruised, with subtle decay and dried blood stains. Key visual details to match: Body: slim build, adult proportions, realistic anatomy Head/Face: pale/grey skin tone, blood on cheeks/mouth area, slightly open mouth, cloudy/undead eyes, tired facial expression Hair: short, messy bob, medium brown, slightly clumped/greasy look Clothes: dark red tank top, ripped edges and small tears dark grey shorts with worn fabric black sneakers, simple and worn Damage/Grime: dirt, scratches, bruising, dried blood on arms/legs/top; avoid overly stylized “cartoon gore” Pose & Rigging requirements: Generate in A-pose or T-pose (neutral for rigging), arms slightly away from body Provide a humanoid skeleton/rig suitable for game engines (mixamo-compatible if possible) Keep geometry clean for deformation (shoulders, elbows, knees) Modeling requirements (important): Single character, full body, no base/platform Separate objects (preferred): Body, Hair, Top, Shorts, Shoes Topology: clean quads where possible; avoid messy triangulation; good edge loops around face and joints UVs: create UV unwraps for all parts, non-overlapping UVs (unless mirrored is needed) Textures: PBR set (BaseColor/Albedo, Normal, Roughness, Metallic, AO) Texture resolution: 2K minimum (4K if supported) Add subtle fabric detail for clothes (weave + dirt), and skin pores/roughness variation Style / Rendering: Realistic, horror-game quality Physically-based shading, not painterly
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!