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Anonymous1771637589
02-27 02:40
Model Name
military rifle 3d model
Tags
weapon
game asset
realistic
Prompt
Create a fully game-ready 3D weapon designed for Killing Floor 1 (Unreal Engine 2.5). Weapon Type: [Specify weapon type: Assault Rifle / Shotgun / SMG / Pistol / Melee / Experimental weapon] Theme: Dark, industrial, tactical military style fitting Killing Floor’s horror atmosphere. Technical Requirements: - First-person weapon model (high detail, optimized for UE2.5) - Separate world model (lower poly version) - Polygon count suitable for Unreal Engine 2.5 (mid-2000s optimization) - Clean quad topology - UV unwrapped and optimized - 2048x2048 textures (Diffuse, Normal, Specular) - PBR textures but compatible with older rendering pipeline - Separate moving parts: trigger, bolt/slide, magazine, charging handle, safety switch Animations Required (separate animation sequences): 1. Idle (breathing sway) 2. Fire (with recoil kick) 3. Reload empty 4. Reload tactical (with remaining ammo) 5. Draw / Equip 6. Holster 7. Melee bash (butt strike) 8. Sprint animation 9. Inspect animation (optional but detailed) 10. Bolt pull / chamber animation 11. Dry fire (empty trigger click) Rigging Requirements: - Fully rigged weapon skeleton - Animated bones for moving mechanical parts - Separate magazine bone for reload - Proper animation export compatible with .PSK / .PSA format (ActorX for UE2) Visual Style: - Realistic materials (scratches, worn metal, tactical grip) - Dark military palette (black, gunmetal, olive drab) - Subtle horror aesthetic elements Output Format: - FBX with separated animations - Textures in TGA format - Clean naming convention for Unreal import Camera perspective: - First person shooter view (arms not included) - Proper scaling for Killing Floor 1 FOV
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