3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
3D Creation Made Simple
Text & Image to 3D Model in seconds
One-Click Texturing & Smart Detail Editing
Free Credits Monthly
Start Free
Anonymous1762526636
11-09 16:15
Model Name
ghost girl 3d model
Tags
character
animation
realistic
Prompt
Create a fully realized, high fidelity 3D character model of a ghost girl named Kamla. She appears to be a child between twelve and fourteen years of age, but her overall presence should feel older than her physical form, as though time has held her spirit in place while her memories have grown heavier. The model should have a slender, fragile build, slightly undernourished in appearance, with soft curvature at the joints and subtle bone definition along the wrists, collarbones, and ankles. Her skin tone must be extremely pale, almost drained of color, with a cold bluish undertone that suggests long absence from the warmth of living circulation. The surface texture of the skin should contain faint irregularities, such as tiny cracks, dryness around the knuckles, and almost translucent patches where veins appear beneath the skin. The facial structure must be delicate, with a narrow jaw, small chin, and slightly elongated cheeks. Her eyes must be the most striking feature. They should be large relative to her face, reflecting a depthless, glassy quality, as if they are observing without interacting. Shadows beneath the eyes should be deep and natural, with a gradient fading into her pale complexion. Her gaze should convey quiet sorrow mixed with an unsettling stillness. The eyes must not glow intensely. Instead, they should emit a faint, ghostlike luminosity, subtle yet noticeable in darker environments. The eyebrows should be thin and slightly arched, giving her an expression that appears emotionally locked, neither angry nor gentle, simply present and watching. Kamla’s hair must be long, uncombed, and unevenly cut, with strands of varying lengths. The hair texture should appear slightly oily, as though never washed, and individual strands must clump together in some areas. The overall color should be very dark, near black, but with hints of brown visible in strong light. The hair should hang down over parts of her face and shoulders in a natural, gravity-dependent manner, with a few rebellious strands floating gently, almost as if responding to an unseen current. The physics of the hair should feel ghostly without looking unrealistic. The outfit must represent a children’s orphanage dress from a period roughly matching the mid to late twentieth century. The dress should be simple, slightly oversized, and made of cloth that appears aged, rough, and weakened by years of exposure. The color must be faded, ideally a once-light shade that has dulled into a desaturated grayish tone. The sleeves should be short and loose. The hem of the dress must show fraying, small tears, and hand-stitched patches that suggest attempts to repair the garment long before it was abandoned. Light dirt stains should be visible on the lower portions of the dress, especially around the edges where the cloth brushes against the ground. Kamla should be barefoot. Her feet must display a slight bluish tint that matches her hands, with subtle coldness suggested in the texture. The soles of the feet should appear dusty, as if she has wandered through forgotten spaces. The fingers must be thin, slightly long for her age, and shaped in a gentle curl when in a neutral pose. Nails should be short and lack healthy sheen, with a muted, matte surface finish. A symbolic prop should be incorporated into the model. Kamla must wear a simple thread or thin string around her neck, holding a broken key fragment. The key piece should look physically old, with rusted metal, uneven edges, and a worn surface that catches minimal light. This item should feel like a memory instead of a weapon or tool. The thread holding it should look fragile, nearly ready to snap with time. The model should be surrounded by a faint atmospheric element. A thin layer of low-opacity mist or soft smoke should subtly wrap around her lower legs and gradually fade out. The mist does not need to be animated but should be designed so that animation is possible. This effect must enhance her ghostly presence without obscuring the shape of her body. Her overall posture should appear slightly forward-leaning and quiet, almost as if she is always listening. The shoulders must be relaxed, but the neck and head should tilt very lightly to one side, creating an impression of curiosity mixed with melancholy. The final expression should not be exaggerated. It must be controlled and restrained, representing a spirit that is emotionally distant but not hostile. The final model should be compatible with rigging and animation. Ensure that the skeleton structure supports natural and slow movements, as well as minor unnatural motions such as head tilts or sudden stillness. Textures must be designed in high resolution to support close-up camera shots. The model should function in realistic rendering engines, with proper material maps for subsurface scattering, roughness, and specular highlights. The goal is to create a ghost girl who is haunting without relying on distortion. Her fear comes from her silence, her history, and the details embedded in her appearance. Kamla must evoke a mixture of sadness, mystery, and supernatural tension.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!