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Anonymous1772117120
07-17 15:17
Model Name
school bus 3d model
Tags
vehicle
game asset
realistic
Prompt
Create a game-ready 3D model of a classic American full-size school bus optimized for Second Life. Use realistic proportions with a long body, rounded roof, large windshield, and smooth body panels. Do not include logos, lettering, decals, or weathering. Keep the mesh low-poly with clean quad topology, approximately 12,000–20,000 triangles. Separate the body, hood, bumpers, wheels, glass, steering wheel, dashboard, driver seat, mirrors, headlights, and taillights into individual objects. Include a simple interior with a driver area, basic bench seats, and a visible roll cage. Add dirt track racing features including a lowered stance, reinforced front bumper, wide racing tires, racing fuel filler, and blank number panels on both sides and the rear. Create clean UVs with large texture islands and separate materials for the body, glass, tires, interior, and metal parts. Optimize the model for Blender editing, FBX export, and low Land Impact in Second Life.
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