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DCC Bridge
Anonymous1762004121
02-03 18:54
Model Name
karst sinkhole terrain 3d model
Tags
cave
game asset
game asset realistic
karst
nature environment
nature environment game asset
nature environment game asset realistic
nature environment realistic
realistic
Prompt
Create a game-ready 3D terrain tile (square, ~300m x 300m) centered on a dramatic karst sinkhole inspired by the Karapınar “obruk” sinkholes in central Anatolia. The sinkhole is wide and deep with steep, layered limestone walls, visible rock strata, erosion grooves, scattered boulders and broken ledges, a few small cave openings, and a calm turquoise-green water pool at the bottom. Surrounding landscape is semi-arid Anatolian steppe: dusty soil, sparse dry grasses, low shrubs, a few hardy small trees, wind-swept textures, and subtle height variation. Add medieval atmosphere elements only: a crumbling stone watchtower ruin on the rim, a small stone shrine/marker, a dirt caravan path leading to the edge, wooden stakes/palisade fragments, a simple rope-and-wood footbridge over a narrow part of the rim (not modern), a tiny campsite (fire ring, barrels, crates) kept minimal. Style: realistic but slightly stylized for tabletop readability, bold silhouettes, clear walkable areas, a few ramps/trails and choke points, not cluttered. Lighting: neutral overcast daylight. Output: clean topology, manifold, no floating parts, PBR materials with distinct limestone, soil, sparse vegetation; 4K textures (albedo/normal/roughness/AO), UV unwrapped, game asset quality. NEGATIVE PROMPT: No modern objects (no concrete, asphalt, fences, power lines, cars), no sci-fi, no skyscrapers, no modern signage, no bright fantasy crystals, no exaggerated cartoon look, no snow, no dense forest, no cityscape, no people/animals, no text, no watermark.
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