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Anonymous1779747924
05-25 23:49
Model Name
leather book 3d model
Tags
props
rendering
realistic
Prompt
Create a game-ready Godot 4 GLB/GLTF of an open old leather phone book, real 3D geometry, not a flat image/card. Use separate named meshes: Cover_Back, Cover_Left, Cover_Right, Spine, PageStack_Left, PageStack_Right, Page_Left_Static, Page_Right_Static, Page_Flip. Page_Left_Static, Page_Right_Static, and Page_Flip must be thin page surfaces with clean 0..1 UVs and no baked text, for dynamic viewport text textures. Page_Flip must have its origin/pivot on the spine hinge edge, local X=0, Y up, 32+ subdivisions across width for shader curl/page turning. Book centered at origin, lying open on XZ plane, Y up. Leather textures only on cover/spine, matte aged paper pages. Do not merge meshes. Do not bake page text.
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