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Anonymous1779747924
05-26 00:47
Model Name
leather book 3d model
Tags
props
game asset
realistic
Prompt
Create a game-ready Godot 4 GLB/GLTF open old leather phone book for an interactive directory minigame. Real geometry, not a flat image or merged scan; do not merge meshes. Separate named meshes: Cover_Back, Cover_Left, Cover_Right, Spine, PageStack_Left, PageStack_Right, Page_Left_Static, Page_Right_Static, Page_Flip. Static/flip pages must be thin rectangular sheets with clean 0..1 UVs, no baked text, no page lines, ready for dynamic viewport text textures. Page_Flip: origin/pivot exactly on spine hinge edge, local X=0 at hinge, page extends +X, Z along spine, Y up, 32+ subdivisions across width, 4+ along height for curl shader. Open book centered at origin, lying on XZ plane, Y up, top readable from camera above/front, width about 2.2, depth 1.6. Leather cover/spine with aged texture, matte yellowed paper, visible page thickness on stacks. Keep page surfaces unobstructed and slightly above stacks. Include normals/tangents, sensible scale, no animations required.
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