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DCC Bridge
Anonymous1779747924
05-25 23:38
Model Name
leather book 3d model
Tags
props
rendering
realistic
Prompt
Create a Godot 4 compatible GLB/GLTF of an open old leather phone book, real geometry not image card. Separate named meshes: Cover_Back, Cover_Left, Cover_Right, Spine, PageStack_Left, PageStack_Right, Page_Left_Static, Page_Right_Static, Page_Flip. Page meshes must be individual flat/thin sheets with UVs filling 0..1, no baked text, material slots for dynamic viewport textures. Page_Flip hinge edge at local X=0 along spine, 32+ width subdivisions for curl deformation, origin/pivot on hinge. Book centered at origin, lies on XZ plane, Y up, top pages around Y=0, scale about width 2.2, depth 1.6. Add leather/normal textures to cover/spine only; pages matte aged paper. Keep pages uncovered/readable from top camera. No merged single mesh.
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