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Anonymous1768818324
01-31 07:03
Model Name
anthropomorphic fox character 3d model
Tags
anthropomorphic
anthropomorphic fox character
character
character game asset
character game asset stylized
character stylized
game asset
game asset stylized
stylized
Input
Prompt
Create a high-quality 3D character model based on the provided reference image. CHARACTER: - Anthropomorphic fox character - Stylized proportions (semi-cartoon), not chibi, not realistic - Slim but natural anatomy - Fox ears, tail, snout, and paws consistent with the reference - Clothing: short-sleeve blue t-shirt and light gray pants - Bare feet with simple stylized toes - Keep all original elements from the reference image (hair shape, fur colors, clothing design) POSE & TRANSFORM: - Perfect T-pose - Arms fully extended horizontally - Legs straight, shoulder-width apart - Neutral facial expression - Character facing forward - World center aligned (0,0,0) - Feet resting on ground plane TOPOLOGY & MODELING: - Clean quad-only topology - Animation-ready edge flow - Proper edge loops for: - Eyes - Mouth - Jaw - Shoulders - Elbows - Wrists - Hips - Knees - Ankles - Even polygon distribution - No stretched or skinny polygons - Symmetrical mesh on X-axis - Separate geometry for: - Eyes - Teeth (if included) - Tongue (optional) - Tail with enough edge loops for smooth deformation - Hands and feet suitable for rigging TEXTURES & MATERIALS: - Simple flat colors (no baked lighting) - No shadows painted into textures - Clean UV unwrap - Single UV set - Materials separated logically: - Fur - Eyes - Shirt - Pants TECHNICAL REQUIREMENTS: - Game-ready / animation-ready - Medium polycount (not low-poly, not overly dense) - Neutral lighting - No background geometry - No rig, no animation (model only) NEGATIVE / AVOID: - No asymmetry - No A-pose - No bent arms or legs - No dynamic pose - No triangulated mesh - No ngons - No overlapping UVs - No extreme realism - No exaggerated head size - No baked shadows - No textures with lighting - No merged eyes with face
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