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Anonymous1770818055
02-11 18:49
Model Name
futuristic combat suit 3d model
Tags
armor
character
character game asset
character game asset stylized
character stylized
futuristic combat suit
game asset
game asset stylized
stylized
tactical armor suit
Input
Prompt
Create a high-quality 3D humanoid body model without a head, based exactly on a stylized futuristic tactical armor design, shown in a strict T-pose with arms extended horizontally at 90 degrees. The model must include front and back views with fully consistent armor segmentation, proportions, and material design. The suit should feature a dark navy blue flexible undersuit combined with matte dark gray hard-surface armor plates and subtle glowing cyan accent lines. Armor plates must be placed on the chest, shoulders, forearms, thighs, knees, shins, and upper back, following a clean and simplified stylized sci-fi art style. Maintain smooth, slightly beveled edges on all armor panels, with controlled curvature and minimal panel noise. Avoid realistic scratches, heavy wear, excessive mechanical details, or complex greebles. The design should resemble a polished hero-shooter game character asset. Ensure the back armor follows the exact same design language as the front, with balanced panel thickness, consistent edge sharpness, and unified material response. No redesign or additional mechanical elements on the back. Hands must include fully modeled fingers in a neutral extended position suitable for rigging. Maintain realistic human proportions and symmetrical structure. Use clean quad-based topology optimized for real-time rendering, with proper edge flow around shoulders, elbows, wrists, hips, knees, and ankles. Keep polygon count efficient for games while preserving smooth deformation. The final output must be fully game-ready, properly structured for UV unwrapping, PBR texturing, and animation.
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