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revellosimon890
12-24 12:26
Model Name
demonic humanoid 3d model
Tags
creatures animals
creatures animals game asset
creatures animals game asset realistic
creatures animals realistic
demonic humanoid
game asset
game asset realistic
realistic
terrifying
Prompt
Create a high-quality 3D model of a terrifying human–bat hybrid creature designed for a video game. The creature stands and walks upright on two legs like a human, with a humanoid posture and proportions, but clearly distorted by bat-like features. Its body structure should feel unnaturally merged, as if the result of a failed scientific experiment. The face is a disturbing fusion of human and bat traits: elongated facial structure, partially exposed sharp teeth, a slightly protruding snout, and large, pointed bat ears. The eyes should appear sunken and predatory, with an unnatural glow or reflective quality, conveying intelligence twisted by madness. Subtle remnants of human facial features should still be visible, making the creature more unsettling. The skin texture is pale and unhealthy, with areas of stretched, leathery bat-like membrane blending into human flesh. Veins, scars, and surgical marks can be visible, reinforcing the experimental origin of the creature. The creature wears a scientist’s lab coat that is visibly damaged and torn. The coat is stained, frayed at the edges, and partially ripped, revealing the mutated body underneath. Under the coat, remnants of formal clothing (such as a shirt or trousers) may be visible, also worn and deteriorated. The clothing should hang unnaturally on the mutated frame, enhancing the horror aesthetic. The hands are elongated with claw-like fingers, and the feet, while humanoid enough for bipedal walking, show bat-like deformities such as extended toes or talons. Optional folded wing membranes can be subtly integrated along the arms or back, without overpowering the humanoid silhouette. The overall design must be dark, sinister, and horror-driven, evoking a sense of tragic intelligence and predatory menace. The model should be optimized for real-time rendering in a game engine, with clean topology suitable for animation. No environment or props — only the creature itself. Style: realistic horror / biological experiment. Mood: ominous, disturbing, tragic, and threatening.
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