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tinkee3d
12-22 23:05
Model Name
stone dragon 3d model
Tags
creatures animals
creatures animals game asset
creatures animals game asset stylized
creatures animals stylized
game asset
game asset stylized
stone dragon
stylized
Input
Prompt
Create a high-quality 3D render in a chunky vinyl-toy art style. IMPORTANT: The creation process MUST follow TWO STRICT PHASES. Do NOT merge or blur these phases. ──────────────────────── PHASE 1 — FULLY INTACT ANATOMY (CRITICAL) ──────────────────────── First, imagine and construct the character as a COMPLETELY INTACT, UNSLICED, anatomically correct figure. • The character must be fully whole, solid, and continuous. • No cuts, gaps, separations, segmentation, or slicing at this stage. • No deformation, compression, stretching, abstraction, or simplification of anatomy. The anatomy must be: • Correct, realistic, and character-accurate • Proper proportions for the specific character • Correct limb length, thickness, joint placement, hands, feet, head shape, and facial structure • Clearly recognizable by silhouette alone, even without color or texture • NOT baby-like, sausage-shaped, melted, squashed, or toy-deformed Pose (apply to the intact model): • Clean left-side orthographic profile • Zero perspective distortion • The character lies completely flat on its belly • Head resting fully on the ground • Neck extended forward • Body forms a perfectly straight horizontal line from head to feet • Front arms angled slightly forward and outward • Back legs angled slightly backward and outward • Perfect left-right symmetry • Neutral background, soft simple lighting DO NOT CUT, SLICE, OR SEPARATE ANYTHING YET. ──────────────────────── PHASE 2 — MECHANICAL SLICING (ONLY AFTER PHASE 1 IS PERFECT) ──────────────────────── Now, AFTER the intact anatomy is complete, apply a PURELY MECHANICAL slicing operation. • Slice the entire intact character along its length into evenly spaced cross-sectional segments • Each slice must be a fully solid, independent piece • Cuts must be perfectly perpendicular to the body axis • Spacing between slices must be uniform and clearly visible • Clean air gaps between every segment — background must be visible through all gaps • No seams, bridges, connectors, skin stretching, internal supports, or implied connections • No overlap, no touching, no deformation caused by slicing The slices must: • Preserve the exact original silhouette and alignment • Remain perfectly aligned in a straight horizontal line • Look like a carrot cut into clean, evenly spaced discs • Include head, torso, arms, legs, and feet exactly as-is, just separated Slicing MUST NOT: • Change proportions • Bend limbs • Round off anatomy • Simplify shapes • Alter character identity • Create toy-like or abstract limb shapes ──────────────────────── STYLE & TARGET ──────────────────────── • Vinyl-toy material look • Smooth, rounded surfaces WITHOUT anatomical loss • Neutral background • Soft studio lighting • Orthographic left profile only Now recreate this exact pose, process, and slicing logic as a character from Mistwhisper Scaleling from the fantasy world Lumenwild
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