3D Workspace
Home
Assets
Affiliate Program
Sign up/Log in
?
Upgrade
DCC Bridge
3D Creation Made Simple
Text & Image to 3D Model in seconds
One-Click Texturing & Smart Detail Editing
Free Credits Monthly
Start Free
Anonymous1768825953
01-19 12:41
Model Name
anime samurai 3d model
Tags
character
animation
stylized
Prompt
Create a high-quality anime-style 3D model of a legendary samurai warrior standing in a powerful battle-ready pose, katana held diagonally in front of the body. Character design features sharp expressive anime eyes with intense glare, stylized facial proportions (slightly oversized head, clean jawline, minimal nose), smooth gradient skin shading, clean facial topology optimized for facial animation and blendshapes. A small facial scar adds personality without realism noise. Hair is stylized anime spiky samurai hair tied into a short topknot with layered sharp hair clumps, clean geometry (no alpha planes), controlled thickness, dynamic silhouette readability, optimized for real-time rendering. Outfit includes layered traditional samurai armor fused with futuristic anime styling: segmented shoulder plates, armored chest wrap, fabric hakama pants with flowing folds, cloth belt with decorative knot, armored forearm guards, reinforced boots. Materials balance stylized metal sheen with soft fabric shading. Katana features detailed tsuba guard engravings, wrapped handle texture with visible braid pattern, slightly curved blade with stylized reflective highlight, subtle emission line near blade edge for anime energy effect (optional). Geometry must use clean quad-based topology, proper edge flow for deformation, animation-ready rigging compatibility, no non-manifold geometry, no flipped normals, welded vertices, watertight meshes. Target polycount 90k–160k triangles. UVs must be clean, evenly packed, consistent texel density, no stretching. Textures use PBR anime workflow: Base Color with soft gradients and hand-painted highlights, Normal Maps for form definition, Roughness tuned for toon specular control, Metallic limited to armor and blade, Emission for glowing accents. Texture resolution 2K–4K. Shading style: anime / toon hybrid, crisp light transitions, saturated yet balanced color palette, strong silhouette readability, minimal surface noise, clean shadow separation. Model scale in meters, centered origin, correct pivots, A-pose or battle-ready stance. Separate mesh groups for body, hair, armor, clothing, sword. Export compatible with Blender, Unreal Engine, Unity (FBX / GLB). No photoreal textures, no blurry maps, no texture bleeding, no overlapping geometry, no broken topology.
Detailed Info
Related Models
Enter invite code
Enter invite code to get credits!